
ENTRY FEE: Free!
HOW IT WORKS: Players bring their own Commander decks and, at the start of the game, secretly choose a special villain card. Each card represents a classic villain from Magic’s history with its own alternate win condition. As the game unfolds, players can work toward their secret objective. Once a player meets the condition on their chosen villain card, they reveal it—and from that point on, each opponent loses the game at the end of their own turn, unless they can stop the villain in time!
PRIZES: Play aids and villain cards while supplies last.