Magic: The Gathering, Commander Tournament

December 29, 2012 (Saturday)

Store Opens at 10AM – Tournament Begins at Noon

Modified Format:  Playing wit decks formatted for Commander, each player will be randomly paired each round with n other player who has a similar amount of eared points to compete as a team against tow other paired players.

As a Team?  The two players that are paired as a team will begin with a shared life, but will play with separate decks and the shared goal to defeat the opposing team.

In General, this modified format is similar to a Two Headed Giant, except the team pairings are random each round, starting life is 60 and Poison limits is 20.

The number of rounds are based on the total number of players.

  • 8 players or less = 3 rounds
  • 9 to 16 players = 4 rounds
  • more than 16 players = 5 rounds

At the conclusion of the main event, the top four will playoff for prizes as individuals (non-paired).

Grand Prize: Unopened Commander’s Arsenal.  Additional prizes will be awarded to the top four based on total entries.

Entry Fee: $10 per person.  Everyone who enters receives a promo card.

POP!
404 East Perkins Ave. (Perkins Plaza)
Sandusky, OH 44870
(419) 621-1127

Full Rules

Commander – Two Headed Giant Modified Format Tournament

Deck Construction Rules

Players must choose a legendary creature as the “Commander” for their deck.

Players may choose any legendary creature as their Commander.   Commanders are subject to the Legend rule just like any other legendary creature

A deck’s commander is also known as its “General” for historical reasons.

A card’s color identity is its color plus the color of any mana symbols in the card’s rules text.  A card’s color identity is established before the game begins, and cannot be changed by game effects. The Commander’s color identity restricts what cards may appear in the deck.

  • Cards in a deck may not have any colors in their identity which are not shared with the commander of the deck. (The identity of each card in the deck must be a subset of the General’s)
  • Lands whose type includes swamp, island, plains, forest and/or mountain (e.g.: basic lands, shocklands, dual lands, Shadowmoor special-basics, etc) DO contain the corresponding mana symbol(s). Although they are “colorless” they do have a color identity and may not appear in a deck unless the Commander is of the appropriate identity.
  • While hybrid mana symbols may be played with either color mana, they contribute both colors to the card’s color identity.  Therefore they may only be played with a Commander whose identity includes ALL of the hybrid symbols’ colors.
  • Basic land words (swamp, forest, etc) in the text box of a card do NOT represent a colored mana symbol.  They are not restricted to Commander of the same color identity.
  • Reminder text is not included in the color identity of a card.

A deck may not generate mana outside its colors.  If an effect would generate mana of an illegal color, it generates colorless mana instead.

A Commander deck must contain exactly 100 cards, including the Commander.

With the exception of basic lands, no two cards in the deck may have the same english name.

The following is the banned list for this tournament.

  • Amulet of Quoz
  • AncestralRecall
  • Balance
  • Biorhythm
  • Black Lotus
  • Coalition Victory
  • Channel
  • Chaos Orb
  • Contract from Below
  • Darkpact
  • Demonic Attorney
  • Emrakul, the Aeons Torn
  • Falling Star
  • Fastbond
  • Gifts Ungiven
  • Griselbrand
  • Jeweled Bird
  • Karakas
  • Library of Alexandria Limited Resources
  • Metalworker
  • Mox Emerald
  • Mox Jet
  • Mox Pearl
  • Mox Ruby
  • Mox Sapphire
  • Painter’s Servant
  • Panoptic Mirror
  • Primeval Titan
  • Protean Hulk
  • Rebirth
  • Recurring Nightmare
  • Shahrazad
  • Staff of Domination
  • Sundering Titan
  • Sway of the Stars
  • Tempest Efreet
  • Time Vault
  • Time Walk
  • Timmerian Fiends
  • Tinker
  • Tolarian Academy
  • Upheaval
  • Worldfire
  • Yawgmoth’s Bargain

 Additionally the following legends may not be used as a Commander:       

  • Braids, Cabal Minion
  • Rofellos, Llanowar Emissary
  • Erayo, Soratami Ascendant
  • Kokusho, the Evening Star

Tournament Length

  • Swiss rounds – 90 minutes per round
  • Top 4 matches will have no time limit
  • Number of Swiss rounds based on attendance according to the following chart:
Attendance Swiss rounds Playoff
8 3 Rounds Top 4
9-16 4 Rounds Top 4
17 – 32 5 Rounds Top 4

Swiss Rounds

At the beginning of each round, teams will be randomly be assigned.  The teams will be made up of two players who have a similar amount of points.

Each team has a shared life total, which starts at 60 life, and a shared Poison limit of 20 poison counters.

Each team takes turns rather than each player. This means that players draw as a team, attack as a team, block as a team, and go through the various phases of the turn as a team. Cards that would make a target player take an extra turn/step or lose a turn/step cause that team to take or lose that turn/step.

The team who plays first skips the draw step of their first turn.

 With the exception of life total and and poison counters, a team’s resource (cards in hand, mana, and so on) are not shared. Teammates may review each other’s hands and discuss strategies at any time. 

If an effect causes a player to control another player’s turn, the controller of that effect controls the affected player’s team’s turn (e.g. Mindslaver would allow that player to control the entire team’s turn instead of one player on that team).

If a team has been dealt 21 points of combat damage by a particular Commander during the game, that team loses a game.

Partial Paris Mulligan Rule will be recognized

  1. In turn order, players may set aside face-down some or all of the cards in their hands.
  2. Each player then draws one fewer card from his or her deck than the number he or she set aside.
  3. Players who set aside at least one card may return to Step 1 and repeat the process, drawing one fewer card each time.
  4. Players shuffle all set aside cards into their deck.

Each round consists of one match of one game.

Advancement

All players may participate in all Swiss rounds.

The Top 4 players after the final Swiss round will advance to the Top 4 – Championship Round.

Top 4  Championship Round

Top 4  – Championship Round will have only one winner.  In the event that all players are eliminated at the same time, the round will be replayed

The round has no time limit.

The winner will receive the main prize, and all four will share the participation Prizes (Prizes based on participation).

Submitted on 2012/12/30 at 6:33 pm

Thank You to everyone who attended this event.

At the conclusion of the tournament, the top four players, Justin Provist, Tyler Wilcox, Damian Dixon, and Martin Wilson, Drafted the Grand Prize, Commander’s Arsenal, and evenly divided twenty-four of the booster packs. Then proceeded to play for bragging rites, and the remaining one booster pack. In the end, Tyler Wilcox was the last man standing.

The final top 10 standings prior to the Top 4 Championship Round was as follows.

1. Justin Provost
2. Tyler Wilcox
3. Damian Dixon
4. Martin Wilson
5. Randy Uebbing
6. Wes Herr
7. Robert Lanning
8. John Hofacker
9. George Bice Iii
10 Gage McGrath

 

One thought on “Magic: The Gathering, Commander Tournament

  1. Thank You to everyone who attended this event.

    At the conclusion of the tournament, the top four players, Justin Provist, Tyler Wilcox, Damian Dixon, and Martin Wilson, Drafted the Grand Prize, Commander’s Arsenal, and evenly divided twenty-four of the booster packs. Then proceeded to play for bragging rites, and the remaining one booster pack. In the end, Tyler Wilcox was the last man standing.

    The final top 10 standings prior to the Top 4 Championship Round was as follows.

    1. Justin Provost
    2. Tyler Wilcox
    3. Damian Dixon
    4. Martin Wilson
    5. Randy Uebbing
    6. Wes Herr
    7. Robert Lanning
    8. John Hofacker
    9. George Bice Iii
    10 Gage McGrath

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